![]() There is no dedicated healer in the game, I propose healing abilities on all or most of your chars. You will be able to respec later on as often as you want, with all characters at no cost and no penalties, but the early game might be tricky at first on a higher difficulty.īecause of the physical and magical armor in the game there are two ways in my opinion to create a party if you don't like it too harsh: let all do the same damage or make it two+two. Ifan or Lohse can be your barterer (there are a number of classes that come with this skill - e.g. Either take thievery with your main character or take along Fane (if you're not using mods: the shadowblade class will start with thievery).īartering and bribing traders is also very helpful. So get Thievery to at least 3 before starting to steal. Stealing helps immensely early game, however you can only rob every character just once. Unless you use mods, be prepared to return to the traders every hour. To be honest, I'd go with three archers and a summoner / melee type character as an initial setup, steal enough stuff to set them up (items boosting warfare and aero, also summoning on my summoner). Physical damage dealers will be superior in this game on the long run, because of generic weapon damage and elemental resistances. Fossil Strike is good in general because oil will slow enemies no matter what. The nicest early cc skills are Battle Stomp, Battle Ram, Chicken Claw for enemies w/o physical and Fossil Strike and chloroform for enemies w/o magical armor. Give any archer type character some shocking / charming arrows for the rare occasions where they have to deal with a no magic armor enemy. Craft / buy / steal knockdown arrows for your archers, these are the most important special arrows in the game. ![]() ![]() There are several magic spells, warfare skills, scoundrel skills etc. Make sure all characters have a way to CC enemies after they have been stripped off physical / magical armor. I prefer taking Aero 2 with all my characters regardless of other skills, for Teleportartion, Uncanny Evasion, Nether Swap (the latter IIRC is not immediately available at lvl 4) Incarnates are good, up to the endgame, so taking summoning early with at least one character will help you immensely.Īs it was said before, make sure that everyone has some form of fast movement (tactical retreat and spread your wings are available at lvl 4 in Fort Joy, the rest comes later) If you want, make a healer / supporter / disabler type magician. Tanks would require skills to reliably taunt enemies with, and these don't exist in this game. * Every character needs - NEEDS - one movement skill, because combat in this game is a lot about controlling the battlefield * Get 2 points into polymorph for all your characters asap * Don't kill ANY trader in the Joy until you have bought / stole everything from them which they get at level 4 (especially: don't let this teleporter guy leave too early, he is the only early game Aerothurge trader) Reason being that the companion class presets are. And remove it as soon as you have setup your party properly. One of your characters MUST have the "scholar" tag, if you have the Red Prince in your party you're doing fine. Lizard gets persuasion (PLUS pet pal) - you'll know why I suggest this soon Don't go tank + healer, doesn't work in this game.ĭwarf 2H melee, Elf shadowblade (because of the flesh sacrifice + skin graft + adrenaline synergy), Human wayfarer, Lizard summoner + air / hydro supportĭo the following with your civil abilities:Įlf gets thievery (max this out at all costs - add the "All Skilled Up"-talent at level 3, to get it as high as possible early, otherwise the first act will be very jolty because of constant lack of gold!)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |